Mar 02, 2008, 07:52 PM // 19:52
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Hardcore Offensive Random Arena Cursed Warrior
Alright, since obviously some people assume everyone in the world knows what they're doing, I'm gonna have the most pros with the least cons and weaknesses.
3 mindsets
Kill or Be Killed - No Res Sig... heh heh heh
Highest offense imaginable.
No utility.
Independent movement. [your Team isn't organized so you need the best output with least team coordination]
First, stats.
16 Axe Mastery
11+1 Strength
4 Curses
Rest to Tactics
Eviscerate {E}
Executioner's Strike
Wild Blow
Flail
Lion's Comfort
Rush
Plague Touch
Rend Enchantments
Pros
Monsterous spike. Evis. Exe. Strike, fastest time, maximum damage combo. No two hits I'm aware of does more damage than these two, the classic and best spike.
Wild Blow. No stances for you. And if they're near death, [and you're under Rush] a final critical chop would easily do a 60 AL class in. Being under Rush before doing this is mandatory to stay glued to enemies. Being under Flail is worst case and under no stance is undesired.
Flail works with my style of play. I'll just use rush to cancel since I don't have a snare and if you don't know how to build adrenaline at a distance [use a bow ya dork, cough*] then don't comment please.
Plague Touch. Condition spammers will love you molesting them with this. @ 4 curses, you get double the output. The hottest skill on this bar defensively AND offensively.
Rend Enchantments > Rend Touch IMO. 1 enchantment? You're fighting morons. I usually end up fighting people who carry two who cast them in a good order [crappy enchant on top of 'real' enchant. Prot spirit sucks if I can't rip it off immediately] Prot spirit is probably the worst enchant a warrior has to deal with. Wards, stances etc., they're 75% avg damage reduction. Prot Spirit is a whopping 90%, fark that, RIP IT OFF... [strip enchant sucks for the same reason I dislike Rend, 1 enchant never cuts it] Elementals burying their Elite enchants? Not against me. Or any caster using enchants for that matter.
Lion's Comfort. It's also a weakness when Adrenaline is gone, but if you're not even normal swinging at 0 adrenaline, something's wrong... There's no sig in this build to gimp with LC so go ahead and use it. No running away to heal either, it's DO OR DIE with this skill...
Cons.
No Res Sig, AB is prefered if you must, but now it's all Damage output for this build. People will hate your guts for not ressing them and you'll need thick skin to endure all the NOOB remarks you'll get but if your whole team is going to go down anyway, bah, it's RA, who cares? ^_^
Hexes. Obviously. I like W/N because of it's offensive minded nature. W/Mo can bring things like Smite Hex and Mending Touch but those don't hurt as much as losing all your precious enchantment stacks and eating every condition you've hit me with... muahahah
No Interrupt. What? I killed you, what do I care what you cast? We're assuming they'll be dead before they cast what needs to be interrupted and you don't want anything to lessen your damage. MORE DAMAGE GAH! (Every single skill on this bar ultimately leads to 'more damage' in every *unhexed* scenario possible)
Right now, those are the ONLY cons I see with this build. Weak to Hexes, and no res sig.
Every skill should address pretty much every possible situation. Wards come to mind, but honestly, I've never seen a ward used in 2 hours of testing and several weeks of just RA fun.
Please don't mention anything with the assumption that you're going to get that person on your team with that skill etc. We're testing worst case scenarios here.
What would you sub if you lacked the skill for your campaign? [I'd think Decapitate, Triple Chop, or Cleave may be your only options. Weaker, but work with what you got...]
This is a parodoxial build. A "Serious" Random Arena build for a W/N. Yes it's kinda senseless, but in worst case scenarios is where you're ultimately tested anyway right?
What do YOU have to say?
Last edited by Yukito Kunisaki; Mar 02, 2008 at 07:59 PM // 19:59..
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Mar 02, 2008, 08:01 PM // 20:01
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#2
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Emo Goth Italics
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Lack of Bull's Strike.
Frenzy > Flail in terms of PvP.
I have to say: Epic bad. Not to mention there's a Superior Rune in there, which is bad for the entire section of PvP.
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Mar 02, 2008, 08:04 PM // 20:04
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#3
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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[skill]Frenzy[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Bull's Strike[/skill][skill]Shock[/skill][skill]Healing Signet[/skill][skill]Sprint[/skill][skill]Resurrection Signet[/skill] > your build
arky is not mitey ;o
Last edited by RhanoctJocosa; Mar 02, 2008 at 08:08 PM // 20:08..
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Mar 02, 2008, 08:06 PM // 20:06
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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First off, not having a res sig in RA is fail. Second, a sup rune in PvP with a fairly bad self heal is also fail. Rend enchantments sucks. The enchantments that will stop you from killing your target (guardian, spirit bond, rof, etc) all have low recharges. By the time you hit rend, they'll be casted again before you manage to kill them. Not to mention you'll be taking damage from rend. Not having a knock down is also fairly bad.
Rhanoct, lololol.
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Mar 02, 2008, 08:09 PM // 20:09
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#5
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Isnt this pretty much the same as the build you posted 2 thread down?
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Mar 02, 2008, 08:13 PM // 20:13
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#6
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Didn't you just post this same build?
Wasting you adren on wild blow and lions comfort is bad. With no kd and no snare flail will leave you in the dust.
I see two threads in the "similar threads" section:
"W/N: The Cursed Warrior Evolved, "Cursed Executioner"" and
"The Wrath of the Cursed Warrior"
all started by you. Quit spamming the same build with one or two changes.
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Mar 02, 2008, 08:23 PM // 20:23
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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This build and the other build are different by a few skills. But a different build is a different build.
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Mar 02, 2008, 08:29 PM // 20:29
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#8
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Rend is pretty good in TA, most people run it on the dev though.
[skill]Frenzy[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Shield Bash[/skill][skill]Plague Touch[/skill][skill]Healing Signet[/skill][skill]Sprint[/skill][skill]Resurrection Signet[/skill] try this OP? (WM ownz)
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Mar 02, 2008, 08:36 PM // 20:36
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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LOL you can go ahead and scrap this build...
Apparently, even though you fight hard enough to kill enemy team members multiple times, if you can't res your team, they all nail you with that "Dishonorable Team Member" which I think is bs since I killed the enemies [multiple times due to repeated ressing] but I guess you can't please them all eh?
A most interesting predicament...
lol
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Mar 02, 2008, 08:43 PM // 20:43
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by RhanoctJocosa
Rend is pretty good in TA, most people run it on the dev though.
[skill]Frenzy[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Shield Bash[/skill][skill]Plague Touch[/skill][skill]Healing Signet[/skill][skill]Sprint[/skill][skill]Resurrection Signet[/skill] try this OP? (WM ownz)
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Shield Bash don't add damage [unless I'm fighting melee, urk]
Also, Flail serves my stunts just fine. If the enemy runs, I rush. I don't see why you guys don't get that. I did play this game before any expansions came out [prophesies only], and used Frenzy / Sprint. Flail / Rush uses less energy and my adrenaline is never gimped thanks to bows inhaling adrenaline faster than melee for some reason. You're also at the mercy of sprint's recycle time to use Frenzy safely. Frenzy / Rush? Erm, now it's just blah*
Low Recycle? I ripped down an Earth mage using Vital Boon, Earth Attunement, and Earth Armor.
It's not the fast recycle time enchants I'm gunning for purposely. In that event, nobody can rip those off fast enough, caster or non-caster (unless you're Grenth's Avatar, but then that's the wrong thread now isn't it?). dur* It's the long recyle time important enchants that need ripping. Obsidian Flesh and Spell Breaker? Well, maybe I should bring Chillblains? LOL [NOT possible of course]
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Mar 02, 2008, 08:58 PM // 20:58
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#11
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Yukito Kunisaki
LOL you can go ahead and scrap this build...
Apparently, even though you fight hard enough to kill enemy team members multiple times, if you can't res your team, they all nail you with that "Dishonorable Team Member" which I think is bs since I killed the enemies [multiple times due to repeated ressing] but I guess you can't please them all eh?
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or you could just bring a rez sig, a better heal and an energy-based ias and a KD.... then everyone would be happy.... except you i guess.
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Mar 02, 2008, 09:02 PM // 21:02
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#12
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Please please please go observe matches for the next month than get back to us on builds.
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Mar 02, 2008, 09:06 PM // 21:06
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#13
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Well... Even though I got hexed, it don't last that long [anti-pvp hex]
After some minor testing, still logging up to two hours for this in RA... It's doing surprisingly well.
For fast spamming prot types with low recycles, yeah, it does cause problems, but if you can nail those important enchants [of which are many with low recycle, then this build will cleave you in half]
Evis Exe. is a nice double hit 50%+ hp spike and with Wild Blow on a softie using a Vamp Axe, it ramps up to like 70% from full health. Vs. wars who don't have a clue, I switch to Chor's Axe for some massive damage which caught me by surprise. That 80AL is VERY susceptible to elemental weapons wasn't something I expected. I did around 40% an enemy warrior's hp with the double hit spike using Chor's Axe. 0_0
VERY scary in my opinion. Not many hexes hitting me though in about an hours worth of Random arena and yes, I'm starting to lean on the Healing Signet idea that was mentioned, even though LC does more hp healing with 9 strength and 10 tactics [a whopping 146 hp] it's conditional usage will turn off some people. [myself, starting, but running from a fight to do Heal Sig safely isn't a favorable option. I are confuzelled... ^_^]
I want to stay in the fight and keep hitting things while using a 'safe' free heal [that does a lot of hp healing] but healing sig can be done pretty much anywhere so long as you have a way to reduce the -40 AL pain somehow. I can't afford to bring an armor buff into a PvP build for obvious reasons... :\
Ok, why do you use Healing Signet? {I'm assuming you use it when you're NOT under heavy fire which probably can be problematic if your hp dips below 50% and you're in bad need of SOME hp from somewhere} How can you use it safely too when the whole team knows you're ready to drop dead?
Lion's Comfort rocks without sigs to get ripped by it [hence the noobish lack of res sig lol] Forcing yourself to fight is a good mindset for a warrior I believe...
HS or LC?
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Mar 02, 2008, 09:15 PM // 21:15
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#14
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Coloneh
or you could just bring a rez sig, a better heal and an energy-based ias and a KD.... then everyone would be happy.... except you i guess.
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Res sig buries me in conditions. [tried it, don't like it] Ditching Rend makes me a laughing stock since I can't hurt most casters who bring anti-warrior skills. Which is all of them.
KD? What would I trade for bull strike? I need a self-heal, I need an IAS, I need a speed buff, I need Wild Blow [more defensive stances appeared than I expected...], I need two skills to spike, and I need a res sig, oh wait? That's a cookie cutter isn't it? No reason to bother posting... /sob
Energy based? Flail? I'm a warrior, why do I want to spam an energy based skill? I guess my experiences are unique in that I can stay in flail longer [if my foe is good enough not to move ] and Flail / Rush works fine.
For Frenzy to Work, you need an on command cancel stance all the time. There are no cancel stances that do that. Sprint has a horrendous recycle [when compared to Rush] and well, if you Frenzy and then barely miss the next Adrenaline hit needed for Rush, you get 'lock out'. Someone mentioned this a while ago.
Oddly enough, I never seem to have enough energy even though I don't spam energy skills. [maybe Plague Touch since warriors are condition bullseyes], but Rend I use maybe once every match or twice at most...
/sigh
I feel as though anything mentioned [again] that's not cookie cutter won't work... and is cleaved. (which I suppose is expected...)
YOU don't know how to use flail / rush. That I do understand. I've BEEN doing Frenzy / Sprint since Prophesies came out. I find my energy and performance doing better with Flail/Rush than Frenzy/Sprint. I'm in a stance for longer periods with less recycle time... Someone has to show me that it's possible to be in high speed stance or IAS stance indefinitely with anything else... You just can't. Once Adrenaline builds up, you're pretty much either ALWAYS in Rush, or ALWAYS in Flail. With even low strength it works, but I suppose people don't like being in a stance constantly. (what the hell are you doing as a warrior then anyway?) If I need adrenaline, there's always someone in bow reach for it ^_^
What should I ditch to justify res sig? My best assumption at this point that I'd predict most of you are thinking is Rend Enchantments... And it's most probably true. Of course, then I'm just running a cookie cutter then aren't I? And there's no reason to post ANYTHING besides the best cookie cutter builds right?
/sarcasm...
Last edited by Yukito Kunisaki; Mar 02, 2008 at 09:17 PM // 21:17..
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Mar 02, 2008, 09:21 PM // 21:21
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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There's a reason people run cookie cutter builds as opposed to original builds. The cookie cutter builds will be more effective most of the time.
You post your build on a forum, expect criticism. If you don't like people telling you that the cookie cutter builds are better then your build, keep the builds to yourself.
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Mar 02, 2008, 10:25 PM // 22:25
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#16
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Quote:
Originally Posted by Yukito Kunisaki
YOU don't know how to use flail / rush. That I do understand. I've BEEN doing Frenzy / Sprint since Prophesies came out. I find my energy and performance doing better with Flail/Rush than Frenzy/Sprint. I'm in a stance for longer periods with less recycle time... Someone has to show me that it's possible to be in high speed stance or IAS stance indefinitely with anything else... You just can't. Once Adrenaline builds up, you're pretty much either ALWAYS in Rush, or ALWAYS in Flail. With even low strength it works, but I suppose people don't like being in a stance constantly. (what the hell are you doing as a warrior then anyway?) If I need adrenaline, there's always someone in bow reach for it ^_^
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Man you are so right, you are the only one who know's how to correctly use flail and rush.
Anyway, umm, just edit your post and remove that build seriously.
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Mar 02, 2008, 11:27 PM // 23:27
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#17
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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It looks good to me..,..
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Mar 03, 2008, 12:03 AM // 00:03
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#18
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Well you should read the criticism to learn right from wrong.
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Mar 03, 2008, 12:08 AM // 00:08
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#19
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: What Are We Doing [Here]
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Quote:
YOU don't know how to use flail / rush. That I do understand. I've BEEN doing Frenzy / Sprint since Prophesies came out. I find my energy and performance doing better with Flail/Rush than Frenzy/Sprint. I'm in a stance for longer periods with less recycle time... Someone has to show me that it's possible to be in high speed stance or IAS stance indefinitely with anything else... You just can't. Once Adrenaline builds up, you're pretty much either ALWAYS in Rush, or ALWAYS in Flail. With even low strength it works, but I suppose people don't like being in a stance constantly. (what the hell are you doing as a warrior then anyway?) If I need adrenaline, there's always someone in bow reach for it ^_^
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Being indefinitely in rush or flail doesn't mean you're dealing enough DPS . Explanation :'' If I need adrenaline, there's always someone in bow reach for it'' Why hit people with bow when you can do it with axe. Ah yes, you can't reach them due to -33% movement speed. Having Frenzy on axe >>>>>>>>>>> Flail , epecially if you have no snares like you posted in the build. If you're convinced that Flail is better than Frenzy ... well, learn to use Frenzy. Also Sprint is bad for RA due to 20s recharge, Rush is way better. If you have problems with energy , you have zealous set (I hope).
''I've BEEN doing Frenzy / Sprint since Prophesies came out'' <- Sorry dude but that's bs.
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Mar 03, 2008, 12:26 AM // 00:26
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#20
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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No rez is bad.
Flail isn't great without a snare, but it's workable if you're really bad at frenzy. It works a little better with hammers or a cripslash.
Wild Blow killing your adrenaline for your cancel stance and your self heal is a bad idea.
EDIT: Geotanks don't matter that much., they'll go down eventually anyway, and they're not a threat. Rend isn't horrid, but there aren't that many situations where it's going to win matches for you unless your whole team spikes.
If you really want an enchant strip, [skill]corrupt enchantment[/skill] might be fun on a standard sword bar, [skill]rending touch[/skill] is always a favorite, and [skill]expunge enchantments[/skill] is usually a little more favorable for a stack strip, despite the higher energy cost and longer recharge.
Plague touch is a good idea, although it really shines more with quivering blade.
Stance removal sucks for warriors. If you use wild blow, you're neutering your damage until you can build back up again, which is exactly what the other team wants.
Last edited by Dr Strangelove; Mar 03, 2008 at 12:34 AM // 00:34..
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